POV-Ray : Newsgroups : povray.general : MMacros texture : Re: MMacros texture Server Time
5 Nov 2024 11:19:56 EST (-0500)
  Re: MMacros texture  
From: leseur sylvain
Date: 25 Apr 2003 02:02:51
Message: <3ea8cf8b@news.povray.org>
>>BTW, when you need to post the same message to multiple groups, it is
>>preferred if you cross-post, instead of posting the same thing several
>>times.
    Ok. But, it is, at the same time for News_User, and Macro is not an
easy thing and i though Povray_General too.
 What does it means BTW ?


>>That way, most newsreaders will notice if a message has already
>>been read, and it takes up less room on the server.
>>Also, throwing such
>>a large block of code in your message is a bad idea outside of the scene
>>file groups.
    Ok.  Your way is a best idea. Sorry.


>>Since you apparently didn't write these, it would have been
>>better to just mention where you got them.
    Ok, it's true, of course. It's a part of:
// checker.inc version 1.00
// copyright Shiro Nakayama (syl### [at] cg-cgcom) 2002
// date  2002.11.04



>>Well, the usage instructions were given right at the top of your
>>message. What happens when you try something like that?
    I don't understand "usage"
// usage:
//(PatternNumber : 0 - 30)
//pigment { P_Checker(PatternNumber, pigment1, pigment2)  }
//texture { T_Checker(PatternNumber, texture1, texture2)  }etc...
I just wish to have one box and render each texture one by one.


Sorry again for stupid mistake.
Friendly
Sylvain.


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